Hello!
I had the honor to beta test zbrush 4R7.
It was a great experience, and the Pixologic staff is amazing,
always listening and concern about the vision of the artist.
Here some of the work I did during the beta test.
For more pictures visit my Zbrush central thread :
http://www.zbrushcentral.com/showthread.php?191420-Lucas-Hug-Zbrush-4R7-beta-test-work
See you!
Lucas
Showing posts with label 3d environment. Show all posts
Showing posts with label 3d environment. Show all posts
Jan 30, 2015
Jul 21, 2013
Crashed Scene - Updates
Hello there,
Here some updates.
This is the ship that I will put on the background.
It's based on the UNSC Spirit of Fire ship from Halo :
The green is the grass, the Blue is some dirt tint (brownish), the black is a kind of smooth rock and the red its a broken rock. I didn't use a unique Rock texture but prefer Tileable and Vertex paint, then with 4 differents rock mesh I could duplicate them and they look different.
Here some updates.
This is the ship that I will put on the background.
It's based on the UNSC Spirit of Fire ship from Halo :
The green is the grass, the Blue is some dirt tint (brownish), the black is a kind of smooth rock and the red its a broken rock. I didn't use a unique Rock texture but prefer Tileable and Vertex paint, then with 4 differents rock mesh I could duplicate them and they look different.
And the new version of the cryo chamber.
Screenshot from UDK.
Screenshot from UDK.
Here the Character I will put in the Cryostasis.
This is the Highpoly from Zbrush. I wanted to buy a scan, then I prefer to use
an old character I did, and adapt it. I still have to do the tubes and mask :)
This is the Highpoly from Zbrush. I wanted to buy a scan, then I prefer to use
an old character I did, and adapt it. I still have to do the tubes and mask :)
Cheers,
Lucas
Jun 27, 2013
"Crashed" Scene - Cryo escape chamber.
Hello There!
Here the cryo escape chamber, that I put quickly in Marmoset toolbag for a quick render.
For the textures I used Photoshop and the bakes that I get from the Highpoly I did in zbrush.
I use Bodypaint to delete all the seams and did some scratches where the seams was, pretty useful tool.
Cheers,
Lucas
Here the cryo escape chamber, that I put quickly in Marmoset toolbag for a quick render.
For the textures I used Photoshop and the bakes that I get from the Highpoly I did in zbrush.
I use Bodypaint to delete all the seams and did some scratches where the seams was, pretty useful tool.
Cheers,
Lucas
May 26, 2013
"Crashed" Scene - Wip screenshot in udk and paint over.
Hi!
There some screenshots of the wip, in udk.
And a paint over that I did to see which direction I wanted to take and if it work. And to see how I could improve what I already had.
Cheers,
Lucas
There some screenshots of the wip, in udk.
And a paint over that I did to see which direction I wanted to take and if it work. And to see how I could improve what I already had.
Cheers,
Lucas
May 25, 2013
"Crashed" Scene - Ideas, concepts, moodboard and a start of modeling
Hello,
Here some references research and some concepts done for my new scene.
I start modeling the cryo stasis chamber in zbrush.
My goal will be to create an open environment with interesting weather effect and ambiance, something different that my previous scene who was blue sky.
I want to create a 3d model for the mountain for this time. Something I wanted too, was to mix natural and high tech objects.
The story that I want to communicate is simple. An alien spaceship crash in a land who's like scotland. And aliens escape via a cryo escape chamber. We can see the spaceship in fire and more cryo escape chamber falling down from the sky.
More news soon :)
Any questions let me know.
Cheers
Lucas
Here some references research and some concepts done for my new scene.
I start modeling the cryo stasis chamber in zbrush.
My goal will be to create an open environment with interesting weather effect and ambiance, something different that my previous scene who was blue sky.
I want to create a 3d model for the mountain for this time. Something I wanted too, was to mix natural and high tech objects.
The story that I want to communicate is simple. An alien spaceship crash in a land who's like scotland. And aliens escape via a cryo escape chamber. We can see the spaceship in fire and more cryo escape chamber falling down from the sky.
More news soon :)
Any questions let me know.
Cheers
Lucas
Nov 26, 2012
Buddha's tree! FINAL
Hello!
Happy to show you my last project!
A tree in the middle of a lake in Thailand. A place where monks could meditate, alone. It's a spiritual place who was forgotten and not yet discovered. I make this scene to improve my skills creating an organic environment. I took the opportunity to practice making tileable textures starting with sculpting them in zbrush.
Here all the pictures :
http://lucashug.com/buddhastree.html
And here the video :
https://vimeo.com/54286785
Cheers,
Lucas
Happy to show you my last project!
A tree in the middle of a lake in Thailand. A place where monks could meditate, alone. It's a spiritual place who was forgotten and not yet discovered. I make this scene to improve my skills creating an organic environment. I took the opportunity to practice making tileable textures starting with sculpting them in zbrush.
Here all the pictures :
http://lucashug.com/buddhastree.html
And here the video :
https://vimeo.com/54286785
Cheers,
Lucas
Jun 19, 2012
Quick Scene Personnal Challenge!!! A piece of jungle - MESH
Hello there!!!
Here the scene's mesh! I took more time that expected, because I'm trying to save the world from Diablo, and that took me a lots of time XDXDXD!!! My texture plan is to use a maximum of tileable textures :)
I added a buddha body (greybox)!
Cheers
Lucas
Here the scene's mesh! I took more time that expected, because I'm trying to save the world from Diablo, and that took me a lots of time XDXDXD!!! My texture plan is to use a maximum of tileable textures :)
I added a buddha body (greybox)!
Cheers
Lucas
Jun 13, 2012
Quick Scene Personnal Challenge!!! A piece of jungle - Concept
Hello!
Here a quick personal challenge! Just the simple idea sketch, a quick mood board, and the simple model of the Buddha's head.
I will try to do like 100% hand painting textures, but will still have a realistic look. On UDK, absolutely!!!
Cheers
Lucas
Here a quick personal challenge! Just the simple idea sketch, a quick mood board, and the simple model of the Buddha's head.
I will try to do like 100% hand painting textures, but will still have a realistic look. On UDK, absolutely!!!
Cheers
Lucas
May 10, 2012
Trapper's cabin project - First steps!
Hello there!
For my next project I would like to made a trapper's cabin in the middle of a Canadian forest.
The trapper will be installed since a long time in this cabin, the big enterprises still didn't get this far on the land to make him move! He love to be alone, his dogs, the land, wood sculpture, cold beer,... it will take place in autumn, cloudy day with some spot of blue sky!
It still a beginning but I started with that :)
And here some concept I draw.
Cheers
For my next project I would like to made a trapper's cabin in the middle of a Canadian forest.
The trapper will be installed since a long time in this cabin, the big enterprises still didn't get this far on the land to make him move! He love to be alone, his dogs, the land, wood sculpture, cold beer,... it will take place in autumn, cloudy day with some spot of blue sky!
It still a beginning but I started with that :)
And here some concept I draw.
Cheers
May 3, 2012
Sci-Fi Hallway : Final
Hello there!
Here the last project I did on UDK.
All the pictures and video there : http://lucashug.com/scifi.html
Cheers
Lucas
Here the last project I did on UDK.
All the pictures and video there : http://lucashug.com/scifi.html
Cheers
Lucas
Apr 29, 2012
Apr 2, 2012
Sci-Fi Hallway Project - Blood
Mar 16, 2012
Sci-Fi Hallway Project - New asset
Mar 13, 2012
Sci-Fi Hallway Project - Exterior Wip
Feb 26, 2012
Sci-Fi Hallway Project - Improvement
Hey there!
With the advise of a good friend, Elaine McSherry, I slightly change the base concept, doing a paint over.
I wanted to add a story to my environment. Not just building a basic hallway, but building a place where something happened.


I made some new concepts for the new assets that I want to create.

And I organize myself putting PostIt on my wall then I can see what I still have to do before finishing the scene.
With the advise of a good friend, Elaine McSherry, I slightly change the base concept, doing a paint over.
I wanted to add a story to my environment. Not just building a basic hallway, but building a place where something happened.


I made some new concepts for the new assets that I want to create.

And I organize myself putting PostIt on my wall then I can see what I still have to do before finishing the scene.
Sci-Fi Hallway Project - First steps
Feb 9, 2012
Sep 9, 2011
Strange form!
Nov 9, 2010
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