Showing posts with label 3d environment. Show all posts
Showing posts with label 3d environment. Show all posts

Jan 30, 2015

Zbrush 4R7 beta test!

Hello!

I had the honor to beta test zbrush 4R7.
It was a great experience, and the Pixologic staff is amazing,
always listening and concern about the vision of the artist.

Here some of the work I did during the beta test.









For more pictures visit my Zbrush central thread :
http://www.zbrushcentral.com/showthread.php?191420-Lucas-Hug-Zbrush-4R7-beta-test-work


See you!
Lucas

Jul 21, 2013

Crashed Scene - Updates

Hello there,

Here some updates.

This is the ship that I will put on the background.
It's based on the UNSC Spirit of Fire ship from Halo :

The green is the grass, the Blue is some dirt tint (brownish), the black is a kind of smooth rock and the red its a broken rock. I didn't use a unique Rock texture but prefer Tileable and Vertex paint, then with 4 differents rock mesh I could duplicate them and they look different.

And the new version of the cryo chamber.
Screenshot from UDK.

Here the Character I will put in the Cryostasis.
This is the Highpoly from Zbrush. I wanted to buy a scan, then I prefer to use
an old character I did, and adapt it. I still have to do the tubes and mask :)

Cheers,
Lucas

Jun 27, 2013

"Crashed" Scene - Cryo escape chamber.

Hello There!
Here the cryo escape chamber, that I put quickly in Marmoset toolbag for a quick render.
For the textures I used Photoshop and the bakes that I get from the Highpoly I did in zbrush.
I use Bodypaint to delete all the seams and did some scratches where the seams was, pretty useful tool.



Cheers,
Lucas

May 26, 2013

"Crashed" Scene - Wip screenshot in udk and paint over.

Hi!

There some screenshots of the wip, in udk.
And a paint over that I did to see which direction I wanted to take and if it work. And to see how I could improve what I already had.


Cheers,
Lucas

May 25, 2013

"Crashed" Scene - Ideas, concepts, moodboard and a start of modeling

Hello,
Here some references research and some concepts done for my new scene.
I start modeling the cryo stasis chamber in zbrush.

My goal will be to create an open environment with interesting weather effect and ambiance, something different that my previous scene who was blue sky.
I want to create a 3d model for the mountain for this time. Something I wanted too, was to mix natural and high tech objects.

The story that I want to communicate is simple. An alien spaceship crash in a land who's like scotland. And aliens escape via a cryo escape chamber. We can see the spaceship in fire and more cryo escape chamber falling down from the sky.

More news soon :)




Any questions let me know.
Cheers
Lucas

Nov 26, 2012

Buddha's tree! FINAL

Hello!
Happy to show you my last project!
A tree in the middle of a lake in Thailand. A place where monks could meditate, alone. It's a spiritual place who was forgotten and not yet discovered. I make this scene to improve my skills creating an organic environment. I took the opportunity to practice making tileable textures starting with sculpting them in zbrush.

Here all the pictures :
http://lucashug.com/buddhastree.html

And here the video :
https://vimeo.com/54286785
Cheers,
Lucas

Jul 9, 2012

Quick Scene Personnal Challenge!!! A piece of jungle - Highpoly assets

Hello!
Some sculptures from Zbrush for the mini scene :)

Cheers,
Lucas

Jun 19, 2012

Quick Scene Personnal Challenge!!! A piece of jungle - MESH

Hello there!!!
Here the scene's mesh! I took more time that expected, because I'm trying to save the world from Diablo, and that took me a lots of time XDXDXD!!! My texture plan is to use a maximum of tileable textures :)
I added a buddha body (greybox)!


Cheers
Lucas

Jun 13, 2012

Quick Scene Personnal Challenge!!! A piece of jungle - Concept

Hello!
Here a quick personal challenge! Just the simple idea sketch, a quick mood board, and the simple model of the Buddha's head.
I will try to do like 100% hand painting textures, but will still have a realistic look. On UDK, absolutely!!!
Cheers
Lucas





May 10, 2012

Trapper's cabin project - First steps!

Hello there!
For my next project I would like to made a trapper's cabin in the middle of a Canadian forest.

The trapper will be installed since a long time in this cabin, the big enterprises still didn't get this far on the land to make him move! He love to be alone, his dogs, the land, wood sculpture, cold beer,... it will take place in autumn, cloudy day with some spot of blue sky!

It still a beginning but I started with that :)
And here some concept I draw.
Cheers



May 3, 2012

Sci-Fi Hallway : Final

Hello there!
Here the last project I did on UDK.
All the pictures and video there : http://lucashug.com/scifi.html


Cheers
Lucas

Apr 2, 2012

Sci-Fi Hallway Project - Blood

Hello!
Here a draw that I did to plan how many decals I need for the blood,
I think that I have to much, I will probably do less. :)

Mar 16, 2012

Sci-Fi Hallway Project - New asset

Hello there!!!
I change the asset who was down, where the human get killed by the monster. I preferred having a bigger asset in this place to capture the attention of the player. Here the concepts and the model in High poly.
Cheers :)

Mar 13, 2012

Sci-Fi Hallway Project - Exterior Wip

Hello there!
Just an update! Some concept for the decals that I will use on the ship's exterior :)



and a paint over for the exterior ship :)


And an update of the stickers!!! I feel better now I have less sticker on my wall XD

Feb 26, 2012

Sci-Fi Hallway Project - Improvement

Hey there!
With the advise of a good friend, Elaine McSherry, I slightly change the base concept, doing a paint over.
I wanted to add a story to my environment. Not just building a basic hallway, but building a place where something happened.



I made some new concepts for the new assets that I want to create.


And I organize myself putting PostIt on my wall then I can see what I still have to do before finishing the scene.

Sci-Fi Hallway Project - First steps

Hello There!
Here the first pass on creating the scene.
I use modular assets to create this world.
The screen of the computer is animated.






Sep 9, 2011

Strange form!

Hi there!!!
Here a test for trying to understand
SSS Shader on mental ray, maya.
Any tips, or comments are welcome :)
Cheers
Lucas

Nov 9, 2010

Interior

Here a new version with a Chromatic Aberration!
It's a detail but details make pictures more real.