Hello!
I had the honor to beta test zbrush 4R7.
It was a great experience, and the Pixologic staff is amazing,
always listening and concern about the vision of the artist.
Here some of the work I did during the beta test.
For more pictures visit my Zbrush central thread :
http://www.zbrushcentral.com/showthread.php?191420-Lucas-Hug-Zbrush-4R7-beta-test-work
See you!
Lucas
Showing posts with label Props-Assets. Show all posts
Showing posts with label Props-Assets. Show all posts
Jan 30, 2015
Jul 21, 2013
Crashed Scene - Updates
Hello there,
Here some updates.
This is the ship that I will put on the background.
It's based on the UNSC Spirit of Fire ship from Halo :
The green is the grass, the Blue is some dirt tint (brownish), the black is a kind of smooth rock and the red its a broken rock. I didn't use a unique Rock texture but prefer Tileable and Vertex paint, then with 4 differents rock mesh I could duplicate them and they look different.
Here some updates.
This is the ship that I will put on the background.
It's based on the UNSC Spirit of Fire ship from Halo :
The green is the grass, the Blue is some dirt tint (brownish), the black is a kind of smooth rock and the red its a broken rock. I didn't use a unique Rock texture but prefer Tileable and Vertex paint, then with 4 differents rock mesh I could duplicate them and they look different.
And the new version of the cryo chamber.
Screenshot from UDK.
Screenshot from UDK.
Here the Character I will put in the Cryostasis.
This is the Highpoly from Zbrush. I wanted to buy a scan, then I prefer to use
an old character I did, and adapt it. I still have to do the tubes and mask :)
This is the Highpoly from Zbrush. I wanted to buy a scan, then I prefer to use
an old character I did, and adapt it. I still have to do the tubes and mask :)
Cheers,
Lucas
Jun 27, 2013
"Crashed" Scene - Cryo escape chamber.
Hello There!
Here the cryo escape chamber, that I put quickly in Marmoset toolbag for a quick render.
For the textures I used Photoshop and the bakes that I get from the Highpoly I did in zbrush.
I use Bodypaint to delete all the seams and did some scratches where the seams was, pretty useful tool.
Cheers,
Lucas
Here the cryo escape chamber, that I put quickly in Marmoset toolbag for a quick render.
For the textures I used Photoshop and the bakes that I get from the Highpoly I did in zbrush.
I use Bodypaint to delete all the seams and did some scratches where the seams was, pretty useful tool.
Cheers,
Lucas
May 25, 2013
"Crashed" Scene - Ideas, concepts, moodboard and a start of modeling
Hello,
Here some references research and some concepts done for my new scene.
I start modeling the cryo stasis chamber in zbrush.
My goal will be to create an open environment with interesting weather effect and ambiance, something different that my previous scene who was blue sky.
I want to create a 3d model for the mountain for this time. Something I wanted too, was to mix natural and high tech objects.
The story that I want to communicate is simple. An alien spaceship crash in a land who's like scotland. And aliens escape via a cryo escape chamber. We can see the spaceship in fire and more cryo escape chamber falling down from the sky.
More news soon :)
Any questions let me know.
Cheers
Lucas
Here some references research and some concepts done for my new scene.
I start modeling the cryo stasis chamber in zbrush.
My goal will be to create an open environment with interesting weather effect and ambiance, something different that my previous scene who was blue sky.
I want to create a 3d model for the mountain for this time. Something I wanted too, was to mix natural and high tech objects.
The story that I want to communicate is simple. An alien spaceship crash in a land who's like scotland. And aliens escape via a cryo escape chamber. We can see the spaceship in fire and more cryo escape chamber falling down from the sky.
More news soon :)
Any questions let me know.
Cheers
Lucas
Apr 29, 2013
Hard Surface Training in Zbrush
Here some studies I did to practice Hard surface in zbrush!
So much work for that, lol, and it have 57 million polys!!!
But I learn a lot, that was the point ;)
So much work for that, lol, and it have 57 million polys!!!
But I learn a lot, that was the point ;)

Cheers,
Lucas
Jan 25, 2012
Aug 22, 2011
Buddha
Oct 24, 2010
Sep 13, 2010
Sep 6, 2010
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